Area of investment and support

Area of investment and support: Digital economy theme

Completed area of investment and support

As disciplines and sectors across EPSRC’s remit embrace digital technologies, we have closed the digital economy programme as a separate theme and embedded its impactfull approaches into other areas.

These approaches include appropriate user involvement, interdisciplinary working and true co-creation with potential users of research in all our digitally facing research. This change is effective from 1 April 2022.

Please see ‘past projects, outcomes and impact’ for more information.

The digital economy theme focused on supporting research to rapidly realise the transformational impact of digital technologies on aspects of community life, cultural experiences, future society and the economy.

Budget:
the average annual budget for this programme is £20 million
Duration:
2008 to 2022
Partners involved:
Engineering and Physical Sciences Research Council (EPSRC), Arts and Humanities Research Council (AHRC), Economic and Social Research Council (ESRC), Innovate UK

The scope and what we're doing

The digital economy theme is led by the Engineering and Physical Sciences Research Council (EPSRC) and addresses the challenge of how the novel design and use of digital technologies can contribute to an innovative, healthy economy and inclusive society. The theme is focused on understanding the impacts of the research and what drives users.

Led by EPSRC, the digital economy theme brings together the work of EPSRC and that of the Arts and Humanities Research Council (AHRC), Economic and Social Research Council (ESRC) and Innovate UK.

Aims of the theme

Inform the upstream research agenda

Digital economy research challenges the boundaries of cutting edge technology. By considering future opportunities, we will inform and influence the priorities of the underpinning research areas to ensure that future outputs are aligned.

Inform government policy

Digital economy research can provide thought leadership for the UK in terms of embracing digital technology. We will explore how this can be used at a policy level (both local and governmental).

Lead internationally

We will support internationally leading research. The digital world is global. We will aspire to ensure that the outputs of research and skills supported by this theme are exploited on a global scale. This is also in line with an increasing emphasis on Official Development Assistance.

Make new connections

At the core of digital economy research is the involvement of users in defining and driving research that addresses real world problems. Co-creation is a big feature and we continue to strengthen existing relationships and pursue new ones.

Cement the capability

A key impact of this theme is the sustainability of the digital economy community. We will continue to build and strengthen the community, focusing on our five priorities, identifying gaps and articulating opportunities.

Strategy

Digital economy encompasses an extremely diverse spectrum of research, including:

  • computer science
  • engineering
  • social science
  • economics
  • law
  • the arts
  • medical research.

The digital economy theme aligns three research councils behind research with the primary objective to create user-focused digital technologies in an increasingly interconnected world.

Since the theme’s inception in 2008, the prevalence of digital technology has increased markedly. Computing has become ubiquitous and pervasive and digital is everywhere. The implications of transformational digital technologies for the economy, culture, society and policy are wide-ranging. EPSRC is committed to supporting research that will lead to a more connected nation. Digital economy research will be central to achieving this outcome, with its holistic approach to people-centred, user-driven, co-created research into transformational uses of digital technologies.

The first phase of the digital economy theme focused on creating a new community of researchers engaged in digital economy activities and pioneered the digital economy approach of engaging users throughout the lifespan of the research. It also set priorities for the research agenda, creating opportunities for diverse groups of researchers to add value, and address challenges they may not have been able to fully resolve within a single disciplinary environment.

The digital economy theme will continue to work with the academic and user community across a wide variety of disciplines and sectors to determine and define research challenges around transformational uses of digital technologies. Applications of the research and skills we support cut across many sectors, including:

  • energy
  • transport
  • manufacturing
  • health and care
  • creative and cultural and service industries – particularly those driven by data such as retail, insurance, financial and advertising.

Support and focus

The theme supports fellowships in a number of areas.

We will concentrate our support on research that transcends disciplinary boundaries and engages users in the research from the outset. We will focus on the participatory design of digital technologies, products and services, and build on the UK’s strong track record of research into areas such as:

We will identify areas where the digital economy meets the following themes:

Research priority areas

The digital economy theme funds research aligned to five priority areas. (These priority areas were last updated in October 2020.) These priorities are at the heart of digital economy research. The five priority areas are:

  1. Trust, identity, privacy and security
  2. Content creation and consumption
  3. Beyond a data driven economy
  4. Sustainable digital society
  5. Equitable digital society

Engagement with the research active community will be held to further develop the priority areas.

Several topics in the information and communications technologies theme are common to, and underpin these priorities. These include human computer interaction, pervasive and ubiquitous computing, information systems, artificial intelligence and ICT networks and distributed systems.

The five priority areas have been developed through engagement with the research active community, and reflect the theme’s long-term strategic goals. These priorities are at the heart of the digital economy theme research.

The example research questions provided are not exhaustive. We welcome research proposals which can address these priorities within a range of contexts, including major societal issues such as the COVID-19 pandemic and the net zero agenda.

Priority 1: Trust, identity, privacy and security

Complex, pervasive, highly connected digital systems are integral to daily life, from ordinary citizens to industrial and government infrastructures. Societal trust is now in danger of being disrupted by digitally mediated means, such as the increasing proliferation of fake news and deep fakes, widespread application of facial recognition technologies, interference in electoral processes and recurring security breaches.

This priority focuses on interdisciplinary, socio-technical research that fully integrates the needs of the people and organisations who use, operate and run digital systems – ensuring they are safe, secure, reliable, trustworthy, legally compliant, and ethically sound.

Research should consider trust, identity, privacy and security at scale and via automatic means, and the tension between what works for an individual, what works for a group and what works for the public at large. Moreover, further research is needed to understand the security gap – the apparent dissonance between the availability of solutions to security issues, and shortfalls in their adoption.

Adventurous, disruptive research is required to develop new models for security that navigate this complex ecosystem and ensure a successful and resilient digital economy for all.

Examples of high-level research questions
  • How can we build digital technologies which mitigate for increasing lack of societal trust while still embracing the opportunities that the digital economy can bring?
  • How do we trade off transparency and accountability with privacy and security to create an inclusive digital economy for social good that works at scale and across different cultures, perspectives and social constructs?
  • How do we protect the interests of the individual and build confidence that digital economy services will use personal information responsibly, while enabling new commercial and societal opportunities for innovation?
  • How can new technologies be built to fight crime in a digital context?

The outcome of impactful research in this area is that security, privacy and trust will be inherent in digital systems that work easily, efficiently and effectively, and society will be better prepared and better able to deal with critical challenges. Citizens will have control over their privacy and an intuitive understanding of the security trade-offs they make day to day, and can trust that their identity and individual values will be respected with regard to how they engage with the digital economy.

Achieving this research challenge will require fundamental advances in security and privacy within computer science, mathematical sciences and engineering. However, even if one can demonstrate strong trust in a technical sense, human or societal aspects of trust do not always align, so research must consider social and cultural aspects in an integrated fashion.

Priority 2: Beyond a data driven economy

The dramatic explosion of data over the last decade has changed the way society operates.

The emergence of the data-driven economy has created new opportunities for businesses and stimulated research and innovation to harness the power of the ever-expanding volume of data.

Digital platforms underpinned by this data are driving decentralisation of the digital economy, enabling a dynamic gig economy, in which everyone has the potential to become a producer and consumer.

Data can be considered as an enabler to create new business models to help address key challenges across the economy and society through the democratisation of information, for example in:

  • healthcare
  • the supply chain – for example, food, manufacturing
  • sustainability
  • transport
  • crime
  • the creative economy.

But the fast pace of these transformations means many of these changes are poorly understood, with siloing of data creating concentrations of socio-economic power with limited stakeholder governance.

The beyond a data-driven economy priority focuses on addressing these issues by considering both the impacts and opportunities that the data-driven economy will have on individuals, businesses and governments. The key focus of this thematic area is the range of challenges and opportunities for business; however, it will also need to address the commensurate challenges of governance and government.

Examples of high-level research questions
  • How do or will the emerging technologies underpinned by data enable new products or services and change the way they are delivered?
  • How does the proliferation of data impact the individual, the world of work, and the breadth of the private sector?
  • How can data analytics be implemented to aid business strategies?
  • What’s the potential of using decentralised platforms underpinned by trusted data for transport, supply chains or the creative industries?
  • How can the security implications of the sharing economy be addressed?
  • Will decentralisation lead to citizens being empowered to better manage personal data through selling or leasing their data, education, digital literacy or policy?
  • What are the ethical considerations of data commodification and data sharing for artificial intelligence?

In addition, advances are needed around distributed ledgers, data analytics, AI, ethics and policy, decentralisation of data control and access, security in the sharing economy and cryptocurrencies.

A significant outcome would be for this priority to address how markets can harness and learn from data, including how new technology can enable businesses to create and adopt new business models, and how these changing models of value may affect the way we work, and change the way we interact with individuals, businesses and government. This should include good governance of data-driven platforms, and issues of fairness and equality around new models of value emerging in the data-driven economy.

A holistic, people-centred systems approach should be taken. The needs, attitudes and behaviours of individuals who interact with the digital systems for businesses being considered should be at the heart of any research proposal.

Research is needed to understand how society and businesses want to operate in the human-driven data economy and how to harness the opportunities that will arise. The collection, buying, selling and leasing of data are emerging issues in this area, so it is important that researchers consider responsible research and innovation and ethics, good governance and societal impact when developing new business models or platforms. Hence, proposals should focus on the how rather than the what in terms of products and services and aim to facilitate adoption through the integration of the consideration of societal attitudes, technical challenges, law and regulatory matters.

Priority 3: Sustainable digital society

Climate change and other anthropogenic impacts on the environment are a persistent and growing threat worldwide. While digital technologies have potential to bring about social, economic and cultural benefits, increasingly, they are associated with growing ecological burdens and social divisions.

This socio-technical priority focuses on the use of digital technologies to address anthropogenic environmental impacts and improve environmental sustainability, while considering the ongoing impacts associated with the creation and use of the digital technologies themselves, to ultimately create a sustainable digital society.

This priority encompasses not only the development of new technologies but new digitally inspired business models, processes and policies (within the public, private and third sectors), focusing on environmental and social impacts, as well as economic benefits. New forms of governance and new types of supply chain will be needed to enable organisations and societies globally to implement new and more sustainable processes, while ensuring all members of society have agency with regard to sustainability.

Examples of high-level research questions
  • How can novel digital technologies be used to shift patterns of consumption and foster more sustainable ways of living and economic arrangements?
  • How can we explore the tensions between the push for increasing digitalisation and the associated energy costs and environmental impacts?
  • What socio-cultural and policy challenges must be addressed in order to enable the widespread adoption of sustainable technologies?
  • How can policymakers and businesses understand the needs and preferences of large numbers of individuals via digital technology?
  • How can digital technologies be made sustainable end-to-end – from conception through to design and development, to maintenance, upgrade or evolution, and decommissioning?

An ambitious outcome would be for digital technologies to enable a re-imagining of the current organisation of global societies into alternative, more sustainable arrangements in all aspects of everyday life, and to empower the public as a force for positive change across the public, private and third sectors. To ensure that research undertaken creates a more sustainable future, it must be situated in deep understanding of how social and digital actors come together. Research in this area will, therefore, require an interdisciplinary and global approach, combining technical research with research across the social sciences, environmental sciences, business, humanities and the arts.

The coming together of academia, industry, the public, charities and policymakers, as well as international collaboration, is key to creating a sustainable digital society. This priority is linked to responsible research and innovation. You should demonstrate evidence of your consideration of the environmental impacts of your research activities, and how these impacts will be mitigated.

Priority 4: Equitable digital society

Digital technologies are having a profound effect on the organisation of societies and the practices of everyday life. However, the benefits of the digital economy are not equally distributed, for example between different age groups and socio-economic backgrounds. In some cases, digital technologies are creating new challenges of social division and inequality.

The equitable digital society priority focuses on addressing these issues by challenging the assumption that technology alone is sufficient, and instead promotes the co-creation and design of appropriate digital technologies and services that will support a fairer, more inclusive society. Crucially, this will require academia, industry, the third sector, government and other relevant organisations to work together to identify and prioritise citizens’ needs to define a shared vision for an equitable digital society and how it can be achieved.

The aim is to reach greater social, political and economic inclusion, and to support social cohesion, while minimising the emergence of new spheres of exclusion. This may enable greater creativity, productivity and enhanced wellbeing of all citizens.

Examples of high-level research questions
  • How can the potential for technology and whole system/service design be realised to make socio-economic life fairer?
  • Can decentralisation play a part in empowering citizens through control and access of their data?
  • In a future world where artificial intelligence may become pervasive, how will automated decision-making by algorithmic classification be governed?
  • How can we ensure that data-driven decision making does not result in prejudice and discrimination, and that citizens are equipped to challenge algorithmic decisions?
  • How can negative consequences due to online harms be predicted and prevented?
  • How can digital technologies address the challenges of adoption and use of technology across societies – for example in addressing the issues faced by those who are unwillingly not in the banking system?
  • What are the changes required to achieve an equitable digital society that can be addressed by socio-technical, applied research?

An ambitious outcome would be the judicious use of digital technologies and services across all societies which supports inclusion, equality, participation and social justice.

To align with this priority, research should commit to a co-creation approach with a wide range of citizens, including both socio-economically advantaged and disadvantaged communities, and ensuring a range of cultural perspectives. Processes for these citizens’ engagement, consultation and representation in the design and use of digital technologies, platforms and services should be incorporated into the research. An equitable digital society should aim to realise digital benefits for all, empower the disempowered, and create technologies that will reduce inequalities and shape inclusive societies to help reach the best version of our increasingly digitalised world.

Priority 5: Content creation and consumption

Creating and consuming digital media, games, and interactive software can be diversified and made more accessible. In content creation, there is significant potential to support wider application of digital creativity techniques and technologies across many domains.

Creative content methodologies have already been deployed with impact in education and community campaigning, and there is likely to be significant scope for further impact not only in the creative industries but in sectors such as manufacturing and healthcare. For content consumption, the diversification of the set of devices and platforms through which content is accessed offers exciting research challenges. As people increasingly use heterogenous combinations of devices, including within smart environments, there is scope for research in richer, more responsive user experiences.

Tackling this research priority will require fundamental changes to how we view creativity and digital expression. Key to this is the investigation of intelligent tools, processes and platforms, which make it easier for expert and non-expert users to generate, disseminate, understand, customise and retrieve digital content. At the same time, we must ensure content authenticity, provenance, and intellectual property rights, while investigating new approaches to human-algorithmic interaction and the rationale behind data-driven or automated decision making.

Examples of high-level research questions
  • What are the application domains and novel tools and methods that will support contextually broadened content creation and consumption?
  • What prototypes and other interventions will enable, motivate and illuminate the overcoming of specific challenges in new domains?
  • How can we realise the full impact potential of existing digital creativity techniques across video and games?
  • What are the content creation and consumption opportunities for using mixed reality, generative artificial intelligence and responsive media, for research in the creative economy and more widely?
  • How can the unengaged community be engaged and how can resistance to accepting research ideas be overcome by using creative techniques, for example, through the provision of demonstrators, evidence frameworks and technology enablers?

The creative industries’ landscape can be revolutionised by amplifying the knowledge that is exchanged and shared between researchers with different levels of expertise and background, particularly across sectors which are not traditionally associated with one another, and where experience-centred approaches and design thinking could potentially enhance value. This could mean the integration and convergence of technologies and taking account of the varying perspectives of different types of user behaviours, backgrounds and cultures to create tools for new immersive experiences and digital personalisation of products.

Advances are needed in artificial intelligence, human-computer interaction, software engineering and socio-technical understanding to underpin this. Research should be undertaken in collaboration with artists, designers, social scientists, entrepreneurs and psychologists, and others.

Research areas

You can find out more about:

Working in partnership

We work with other partners to create new digital solutions to some of society’s most pressing problems.

We will work with other funding partners, such as Innovate UK, the Digital Catapult and the Department for Culture, Media and Sport to create new digital solutions to some of society’s most pressing problems.

We will deepen our collaborations with other research councils, through, for example, AHRC’s digital transformations and creative economy research areas and ESRC’s new ways of being in a digital age research area.

An increased focus on trust, identity, privacy and security has led to an increased level of collaboration with the agencies and departments responsible for providing security advice to the public and private sectors, such as:

Opportunities, support and resources available

You can apply for funding to support an EPSRC research proposal in the area of the digital economy at any time under any open EPSRC scheme, including standard mode, programme grants and fellowships.

Standard (sometimes known as ‘responsive’) funding opportunities are open to a wide range of research and approaches within EPSRC’s remit.

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Past projects, outcomes and impact

Update notice

Interventions for this theme have had significant impact and changed the way researchers in the community work. Some of these successful activities have been captured in the ‘a decade of success in the Digital Economy’ (PDF, 4,819KB) publication.

EPSRC themes will continue to support digital technologies research at EPSRC, ensuring research addresses the design and use of digital technologies to contribute to an innovative, healthy economy and inclusive society.

They will also continue to take the digital economy approach to user involvement, actively incentivising interdisciplinary working and true co-creation with potential users of research, where appropriate.

Digital economy will also continue to be actively promoted through recent investments, including:

  • six Next Stage Centres established in 2020 and supported until 2025
  • five NetworkPlus infrastructures funded in partnership with the manufacturing the future theme, each one addressing one of the digital economy theme five priorities and supported until 2027
  • seven grants funded in 2022 through the Equitable Digital Society opportunity.

If you have any queries, please contact digitaleconomy@epsrc.ukri.org

Visualising our portfolio

Visualising our portfolio (VoP) is a tool for users to visually interact with the EPSRC portfolio and data relationships. Find out more about research theme connections and funding for digital economy.

Centres for doctoral training

The digital economy theme supports nine centres for doctoral training. These provide students with deep technical capability and a broad understanding of the societal and economic issues embraced by this new discipline in subjects including digital music, e-health, financial services and web science.

If you are a student interested in one of these centres, contact the centres directly. Lancaster University and University of Oxford are no longer recruiting.

Centre for Digital Entertainment – University of Bath, Bournemouth University

Visual effects, computer animation, digital film and computer games companies are driven by highly skilled people who are fully up-to-date in the latest technology and have design and management skills.

Bringing together Bath’s Media Technology Research Centre, Bournemouth’s National Centre for Computer Animation and world-leading companies, this centre offers students the chance to gain a fully-funded doctorate while being immersed in the most dynamic, creative industry in the world.

Find out more about the Centre for Digital Entertainment.

Centre for Doctoral Training in Cyber Security for the Everyday – Royal Holloway, University of London

Find out more about the Centre for Doctoral Training in Cyber Security for the Everyday.

EPSRC Centre for Doctoral Training in Cyber Security – University of Bristol, University of Bath

Find out more about the Centre for Doctoral Training in Cyber Security.

Healthcare Innovation – University of Oxford

This programme concerns engineering in healthcare innovation. Students will gain first-hand experience of how technologies they develop have potential clinical impact via a hospital internship, will develop translational research skills to both accelerate clinical uptake of technologies, and take inventions through the first steps of commercialisation.

Students will learn how to design clinical trials, and about innovation and entrepreneurship and will conduct a PhD in information-driven healthcare, personalised modelling in healthcare, or cancer therapeutics and delivery.

View a student video about the Healthcare Innovation centre on YouTube.

HighWire – Lancaster University

HighWire is a world class, cross-disciplinary and user-centric initiative with innovation at the heart of its curriculum and ethos. Seeking a creative fusion between computer science, management and design, it aims to produce a new breed of innovative people who understand and are able to advance the state of the art in technical, design and business innovation: innovative people prepared to work in challenging roles in organisations and ready to drive radical change in the digital economy.

Find out more about HighWire.

My Life in Data – University of Nottingham

This centre for doctoral training is linked to the Horizon Digital Economy Research Hub, a new venture representing a £40 million investment by UK Research and Innovation and over 40 academic and industrial partners.

Horizon will focus on the role of always on, always with you ubiquitous computing technology in the digital economy.

Building on the Digital Britain plan, Horizon will investigate the technical developments needed if electronic information is to be controlled, managed and harnessed – for example, to develop new products and services – for societal benefit.

Media and Arts Technology – Queen Mary, University of London

This programme provides an innovative, interdisciplinary training in the science and technologies that are transforming the creative sector. It is led by internationally recognised experts in digital music, digital video, human interaction, performance, live art and digital media law.

The centre aims to produce postgraduates who combine world-class technical and creative skills and who have a unique vision of how digital technology transforms creative possibilities and social economies.

Find out more about the Media and Arts Technology centre.

Financial Computing and Analytics – University College London, London School of Economics and Imperial College London

This centre covers:

  • financial IT
  • computational finance and financial engineering
  • software engineering
  • computational statistics and machine learning
  • network
  • high performance computing
  • mathematical modelling
  • statistical and signal processing

Web Science Institute – University of Southampton

Web science is a multidisciplinary approach to a technical understanding of the construction and analysis of the web as a distributed global information system, and a qualitative examination of the social impact of the web on human society.

Web scientists will develop an understanding of the web’s development and growth, its capacity for furthering global knowledge and communication, and its inherent values of trustworthiness, privacy and respect for social boundaries.

Find out more about the Web Science Institute.

Intelligent Games and Games Intelligence (IGGI) – University of York, University of Essex and Goldsmiths College, University of London

IGGI will provide students with a deep grounding in the core technical and creative skills needed to design, develop and deliver a game, as well as training in the scientific, social, therapeutic and cultural possibilities offered by the study of games and games players.

Throughout their PhDs the students will participate in practical industrial workshops, intensive game development challenges and a yearly industrially-facing symposium. All students will undertake short and longer-term placements with companies that develop and use games.

These graduates will push the frontiers of research in interaction, media, artificial intelligence and computational creativity, creating new game-themed research areas at the boundaries of computer science and economics, sociology, biology, education, robotics and other fields.

Find out more about the Intelligent Games and Games Intelligence centre.

Digital Civics – University of Newcastle

Digital Civics is the endeavour of developing theories, technologies, design approaches and evaluation methods for digital technologies that support local communities, local service provision, and local democracy.

The Centre for Doctoral Training in Digital Civics will train more than 60 PhD students over the next nine years, exploring how digital technologies can be used to promote public participation in the design and delivery of local services, including education, public health and social care and planning.

Digital Economy NetworkPluses

NetworkPlus awards aim to bring together new research communities and identify, prioritise and develop future research challenges in the digital economy research area. They undertake a number of different activities in order to do this, including secondments, workshops and pilot projects.

We have previously awarded the following Digital Economy Networkplus grants:

Digital Economy Next Stage Centres

Working in close partnership with Innovate UK and the Digital Catapult, the Digital Economy theme is seeking to promote the realisation of impact and enhanced exploitation of the outcomes arising from its investments in the research base.

The digital economy theme and Innovate UK have provided funding to support six interdisciplinary and user-focused centres of excellence:

The centres draw substantially on the outputs, knowledge, expertise and demonstrations resulting from previous digital economy-related funding to raise digital economy research to a new level of increased take-up and exploitation.

Digital Economy Telling Tales of Engagement awards

The Telling Tales of Engagement (TTE) awards are funded by the EPSRC digital economy theme. They are designed to help capture and promote the impact arising from digital economy research.

Find details of previously successful projects awarded funding.

Find previously funded projects in the Digital Economy theme on Grants on the Web.

Who to contact

For questions about ongoing investments related to priority area ‘trust, identity, privacy and security’, please contact the ‘digital security and resilience’ theme in the first instance.

Email: digital.security.resilience@epsrc.ukri.org

For questions about ongoing investments related to other priority areas, write to the information and communications technologies theme.

Email: ict.theme@epsrc.ukri.org

Governance, management and panels

The key advice stream for the digital economy theme has been derived from the Digital Economy Programme Advisory Board (PAB). The PAB is the equivalent of EPSRC’s strategic advisory teams and provides advice on EPSRC-specific policies.

Through community-engagement activities, and PAB iteration, the digital economy theme has identified a number of key priorities. These include:

  • trust, identity, privacy and security
  • content creation and consumption
  • beyond a data-driven economy
  • sustainable digital society
  • equitable digital society.

These have been important drivers in developing strategies for various EPSRC research areas, in particular human computer interaction, pervasive and ubiquitous computing, information systems, and graphics and visualisation.

Key engagement activities

The PAB is engaged and consulted with extensively. The PAB has been presented with a range of EPSRC research areas across ICT, mathematical sciences, energy, healthcare technologies, manufacturing technologies, quantum technologies and engineering themes for consideration. For example, the PAB was asked to consider the significance of EPSRC as an investor of the areas in question and which functions of those research areas are of most value to users (such as those from industry, public sector or third sector).

Engagement activities have included cross-theme involvement such as an ICT workshop on areas of relevance to data science and a data science cross-SAT workshop. The digital economy PAB will continue to work collaboratively with the ICT Strategic Advisory Team to monitor the research areas of most relevance to the digital economy theme and ensure a clear, strategic and joined-up advice stream.

Last updated: 4 March 2024

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