This research area focuses on the synthesis and manipulation of visual content, including augmented and virtual reality, animation, immersive technologies and novel ways of visualising data.
The synthesis and manipulation of visual content. This research area includes rendering, augmented reality, virtual reality, animation and immersive technologies, as well as visual computer languages and novel ways of visualising complex data that will enable understanding and exploring of, and extraction of value from, information. Visual analytics uses visual representation to support data analysis and decision-making.
We will continue to support core graphics research where the UK has strengths: geometric modelling, rendering and animation.
This strategy also recognises the importance of visualisation research to data science (in developing novel ways of visualising complex data) and to supporting decision-making (by understanding, exploring and extracting value from complex and potentially multiple sources of information).
We aim to have a portfolio that:
- reflects increasing interdisciplinary connections – such as graphics connecting to audio and haptics to create new human-computer interfaces, particularly for virtual reality and immersive entertainment
- continues to be highly relevant to the creative industries, and to advance graphics by linking to new developments in the area of image and vision computing – for example, in image capture and analysis for more realistic rendering
- reflects the importance of graphics and visualisation to information technology, construction, healthcare and manufacturing – for example, in digital design and prototyping, virtual environments, virtual reality for training and virtual manufacturing
- continues to link visualisation with information systems, human-computer interaction and artificial intelligence technologies for applications in novel data analytics, to understand, explore and extract value from data – including complex and potentially multiple sources of information – to support decision-making.
We also aim to strengthen links between this and other research areas, including:
This will contribute to informing and evaluating design of user interfaces for presenting information visually, and to presenting information in the multi-modal ways that humans have evolved to perceive it.
A further goal is to address concerns over lack of academic capacity in faculty and early-career researchers in visualisation, to ensure the long-term health of this area.
Graphics and visualisation researchers will play a central role in addressing our Information and Communication Technologies (ICT) theme, especially the Data-enabled Decision Making and the People at the Heart of ICT cross-ICT priorities.
Researchers should note the cross-disciplinarity and co-creation cross-ICT priority, in terms of shared identification and ownership of research challenges.
Graphics and visualisation researchers should ensure effective communication with those in other contributing research areas, including: